Behaviourism as I was taught it in Sociology classes seems a bit different from how Wikipedia puts it. Notably, as I understand and will discuss the issue, people may as well not have thoughts and feelings. All you can judge them by, all you can understand them by, is their behaviour, their utterances, their frowns. [...]
Archive for the ‘Story’ Category
Why Don’t Characters Have Minds?
Posted: June 15, 2010 by Guy Shalev in Musings, StoryTags: games, Human Interaction, Roleplaying
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Settings Sell – Colour Sells
Posted: June 13, 2010 by Guy Shalev in Discussion, Musings, StoryTags: Game, Roleplaying, Vampire: The Dark Ages, World of Darkness
In a way, I am not entirely happy about what I am discussing, but this might be because of my position on mechanics, and the ability to carry settings rather more easily than other things. Settings sell, and the colour of games sell. The opposite also holds true, because we use the game’s setting and [...]