About a decade or so ago, I’ve played in a convention game, which was not very good. It had been very instructive, and had stayed in my mind[1], and I think it’d make for an instructive example of something that most of us hear often, and accept: Medium matters. It matters if you tell a [...]
Archive for the ‘Playing’ Category
Medium Matters: An Instructive Con-Game
Posted: March 2, 2011 by Guy Shalev in Actual Play, Editorial, PlayingTags: Convention, Medium, Roleplaying, Text Game, Zork
1
Pick and Play! Part 2: A “Solution”
Posted: June 29, 2010 by Guy in Editorial, Musings, Playing, The Tribal GameTags: Board game, Roleplaying, World of Darkness
In the first post, I discussed the issue: How long it takes you from picking up a game to playing it, or from gathering some friends to playing it, is far too long. Here I’ll address a solution. And ramble some more! Discussing a Solution: So, those 2-3 hours, while they may be ok in [...]
Pick and Play! (“Fluency). Part 1 of 2
Posted: June 29, 2010 by Guy in Editorial, Musings, Playing, The Tribal GameTags: Board game, Game designer, Role-playing game, Roleplaying, World of Darkness
Ok, this discussion is going to cover several ideas, they may yet get further exploration later on, both exploring how they interact, or just each of them on their own. The core issue, what it’s all about, is the ability to play games. A “game” does not exist when it is not played. There is [...]