Archive for the ‘Editorial’ Category

About a decade or so ago, I’ve played in a convention game, which was not very good. It had been very instructive, and had stayed in my mind[1], and I think it’d make for an instructive example of something that most of us hear often, and accept: Medium matters. It matters if you tell a [...]

In the first post, I discussed the issue: How long it takes you from picking up a game to playing it, or from gathering some friends to playing it, is far too long. Here I’ll address a solution. And ramble some more! Discussing a Solution: So, those 2-3 hours, while they may be ok in [...]

Ok, this discussion is going to cover several ideas, they may yet get further exploration later on, both exploring how they interact, or just each of them on their own. The core issue, what it’s all about, is the ability to play games. A “game” does not exist when it is not played. There is [...]

Ah ha!

Posted: July 21, 2007 by Guy Shalev in Editorial

The purpose of this blog is simple, whereas my LiveJournal is about my personal life, and CSI Games is about Competitive Story Games, there hadn’t been a place dedicated to me talking about game design projects of mine. This place will be it.