Archive for the ‘The Tribal Game’ Category

Mechanic Sketch – The Limit Break

Posted: September 9, 2011 by Guy in Design, Rough, The Tribal Game

Just came up with a small idea for a limit break mechanic, and then expanded it some, and decided to jot it down before forgetting. I began thinking of “thematic batteries” while also thinking of the manga Vagabond and the long long fight contained therein, and since I’m also thinking of Go again these days [...]

In the first post, I discussed the issue: How long it takes you from picking up a game to playing it, or from gathering some friends to playing it, is far too long. Here I’ll address a solution. And ramble some more! Discussing a Solution: So, those 2-3 hours, while they may be ok in [...]

Ok, this discussion is going to cover several ideas, they may yet get further exploration later on, both exploring how they interact, or just each of them on their own. The core issue, what it’s all about, is the ability to play games. A “game” does not exist when it is not played. There is [...]