Just came up with a small idea for a limit break mechanic, and then expanded it some, and decided to jot it down before forgetting. I began thinking of “thematic batteries” while also thinking of the manga Vagabond and the long long fight contained therein, and since I’m also thinking of Go again these days [...]
Archive for the ‘Rough’ Category
Mechanic Sketch – The Limit Break
Posted: September 9, 2011 by Guy in Design, Rough, The Tribal Game0
Game Design Sketch: The Big Bang.
Posted: June 12, 2010 by Guy Shalev in Design, RoughTags: design, game design
This is for lack of a better term, a game design “sketch”. It’s a rough idea I’ve had and which I am storing here. Quite interestingly, it’s a shape, almost geometrical, for currency and/or story to progress along a game. I do not yet have content to insert into this form, but it’s here, just [...]