Archive for the ‘Chassis’ Category

I thought this might interest others as well. I decided to think again of Cranium Rats while in class today, and jotted down several pages of notes. Of particular interest to most people might be sections 5-7, which explore currency, story, competition, and their interaction. This obviously references Cranium Rats, and its re-design which had [...]

I’ve talked recently about what I’m going to do with Cranium Rats. I am going to create the Cranium Rats Chassis which will be character generation, Aspect generation, the interaction between Aspects and Resolution. I will put that content under Creative Commons, allowing other people to meddle with the game and make it explore areas [...]