I thought this might interest others as well. I decided to think again of Cranium Rats while in class today, and jotted down several pages of notes. Of particular interest to most people might be sections 5-7, which explore currency, story, competition, and their interaction. This obviously references Cranium Rats, and its re-design which had [...]
Archive for the ‘Cranium Rats’ Category
Design Thoughts – Cranium Rats, Competition, Story, Currency.
Posted: May 10, 2010 by Guy Shalev in Business, Chassis, Cranium Rats, DesignTags: Board game, competition, CSI Game, Story
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Cranium Rats Chassis to be Made Available under Creative Commons.
Posted: October 24, 2007 by Guy Shalev in Business, Chassis, Cranium RatsTags: Business, Creative Commons
I’ve talked recently about what I’m going to do with Cranium Rats. I am going to create the Cranium Rats Chassis which will be character generation, Aspect generation, the interaction between Aspects and Resolution. I will put that content under Creative Commons, allowing other people to meddle with the game and make it explore areas [...]
[Cranium Rats] Identifying What is, and What Can Be?
Posted: October 6, 2007 by Guy Shalev in Cranium Rats, MusingsTags: Capes, competition, games, Shab al hiri Roach
I had understood what the “problem” with Cranium Rats was a while ago, but I needed to let it sit and stew for a while more. First, I’d like to thank Filip, who tried to break the system as hard as he could, and showed me the gravity of the problem. So, the problem is [...]