Just came up with a small idea for a limit break mechanic, and then expanded it some, and decided to jot it down before forgetting. I began thinking of “thematic batteries” while also thinking of the manga Vagabond and the long long fight contained therein, and since I’m also thinking of Go again these days [...]
Archive for the ‘Design’ Category
Mechanic Sketch – The Limit Break
Posted: September 9, 2011 by Guy in Design, Rough, The Tribal GameGame Design Sketch: The Big Bang.
Posted: June 12, 2010 by Guy Shalev in Design, RoughTags: design, game design
This is for lack of a better term, a game design “sketch”. It’s a rough idea I’ve had and which I am storing here. Quite interestingly, it’s a shape, almost geometrical, for currency and/or story to progress along a game. I do not yet have content to insert into this form, but it’s here, just [...]
Design Thoughts – Cranium Rats, Competition, Story, Currency.
Posted: May 10, 2010 by Guy Shalev in Business, Chassis, Cranium Rats, DesignTags: Board game, competition, CSI Game, Story
I thought this might interest others as well. I decided to think again of Cranium Rats while in class today, and jotted down several pages of notes. Of particular interest to most people might be sections 5-7, which explore currency, story, competition, and their interaction. This obviously references Cranium Rats, and its re-design which had [...]
Cranium Rats Chassis to be Made Available under Creative Commons.
Posted: October 24, 2007 by Guy Shalev in Business, Chassis, Cranium RatsTags: Business, Creative Commons
I’ve talked recently about what I’m going to do with Cranium Rats. I am going to create the Cranium Rats Chassis which will be character generation, Aspect generation, the interaction between Aspects and Resolution. I will put that content under Creative Commons, allowing other people to meddle with the game and make it explore areas [...]
[Cranium Rats] Identifying What is, and What Can Be?
Posted: October 6, 2007 by Guy Shalev in Cranium Rats, MusingsTags: Capes, competition, games, Shab al hiri Roach
I had understood what the “problem” with Cranium Rats was a while ago, but I needed to let it sit and stew for a while more. First, I’d like to thank Filip, who tried to break the system as hard as he could, and showed me the gravity of the problem. So, the problem is [...]
[Troll Lands] Chat with Christian.
Posted: August 10, 2007 by Guy Shalev in Discussion, Troll LandsTags: chat
I’ve designed the game in February and since then didn’t touch it, I guess it’s a long enough cooling period. I asked Christian (chgriffen) to read the game and tell me what he thinks, which resulted in the following: [18:26] xenopulse: So at the core, you have the Liar’s Dice conflict resolution. But it seems [...]